Sewer Shark is a 1992 interactive movie rail shooter video game developed by Digital Pictures and published by Sony Imagesoft for the Sega CD. It is one of the first games for a home console to use full-motion video for its primary gameplay. It was later ported to the 3DO in 1994.
The game was originally produced alongside Night Trap for release on the Control-Vision video game system, which was designed to use VHS tapes as its medium. However, Hasbro cancelled the Control-Vision in 1989, and Digital Pictures subsequently ported the game to the Sega CD add-on. Sewer Shark was one of the first titles for the Sega CD and became one of its best-selling games, leading Sega to eventually bundle it with Sega CD units. Total sales were reportedly over 750,000 copies. Sewer Shark received generally positive reviews upon release, with critics praising the use of FMV in the gameplay.
The ship has a limited amount of energy, which depletes slowly during flight and while firing. Scorpions also rob the ship of energy if the player fails to shoot them down. This energy can be partially replenished at recharge stations. In later areas, the ship encounters occasional pockets of hydrogen that the player must have Catfish detonate to pass through safely.
At certain times, Ghost or Stenchler interrupt the player to give direct feedback. If the player is doing well, they are allowed to continue and are occasionally given a promotion in the form of a new call sign. A poor performance will eventually cause the game to end.
Sewer Shark is often referred to as an interactive movie due to its use of full motion video to convey the action, and the navigation aspect of the game is frequently compared to Dragon's Lair, since turns are gates that the player must pass through to continue playing.
Digital Pictures president Tom Zito has identified Rob Fulop, Kenneth Melville, and Charlie Kelner as the three main creative minds behind Sewer Shark. The video footage in Sewer Shark was directed by visual effects artist John Dykstra.
According to Zito, Sewer Shark cost $3 million to develop.
The game is on the Associated Press list of top ten video games from 1993. They called it "bizarre and wildly entertaining" and a must-have game for all Sega CD owners.
According to the "Review Crew" retrospective feature on DefunctGames, Sewer Shark received generally positive reviews among most of the major game magazines at the time. The site quotes GamePro Magazine as saying: " Sewer Shark is an awesome hybrid of hot shoot-em-up video game action and state-of-the-art CD graphics...", although Electronic Gaming Monthly gave the game a six out of ten, saying: "Whoopie! Another full motion video CD game with no plot real game play. ... Guiding a crosshair in a repetitive maze in order to blast rodents and bats is not my idea of hot shooter action! ... wait 'til next year."
Entertainment Weekly wrote that "It is one of the first games to incorporate humans in live-action, full-motion video footage. And with the promise of movie-quality pictures, audiophile sound, and fast frames-per-second animation, CD-ROM figures to be the shape of games to come." Mega Action gave a review score of 82 out of 100, stating that "The graphics and stereo sound make this a must to your collection". Power Unlimited gave a score of 78%, writing: " Sewer Shark is another interactive movie that took advantage of the capabilities of the Sega CD. It was therefore one of the reasons that the device flopped. The visuals were of low quality and the game was boring and short. Good voices."
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